Employment status:
I am 3D generalist at SUNFOX Games in Vienna.Introduction:
Like many of my 3D artist colleagues I was quite fascinated with the whole "3D thing" very early on.There is this sense of excitement that builds up through all the stages of a new project. I pour energy and satisfaction out of every segment of a project and not only at the end when it is finished. Before I move on to the next part of a task it has to feel right and ideally only then I continue and ultimately finish it.
I think this describes just something one likes very much, but I'm happy and grateful I found the job I love the most:
Working in 3D.
Programs I use:
Regularly:
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From time to time:
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Work experience:
September 2013 - present: "3D Artist" at "SUNFOX Games"
- Lighting
- Rendering
- Compositing
- Particle effects
- Hard surface and organic environments
- Characters
- and others
March 2011 - May 2012: "Junior 3D Artist" at "SUNFOX Games"
Environment and character creation based on concepts for a pre-rendered online game.My contribution to the projects:
- Hard surface and organic environments
- Characters
- Lighting
- Rendering
- Hair setup and simulation loop-able (Joe Alter's "Shave and a Haircut")
- Compositing
- Particle effects
- Small animation tasks
November 2010 - December 2010: "Rendering Artist" at "Qollective Cartoons"
TV film project "The BeBuzz and Christmas Hulabaloo" - credit as Rendering Artist- I worked closely with technical and art directors and reviewed finished renderings for errors
- Basic rendering troubleshooting
- Managed the rendering of missing shots on the render-farm
- Kept track of shot progression in the final phase of the project in the administration software "Jira"
Relevant Education:
SAE Institute ViennaBachelor of Arts (BA)
2009 - 2012
Qantm College / SAE Institute Vienna
Diploma, Game Design
2009 - 2010
Languages:
- German (native)
- English (fluent)